﻿mse version: 0.3.8
game: 5E_Tint_item
stylesheet: general_2
card:
	has styling: false
	notes: 
	time created: 2018-12-16 19:15:27
	time modified: 2018-12-16 19:37:51
	name: Shadowglass Daggers
	image: 
	rarity: Uncommon
	rule text:
		You have a +1 bonus to the attack rolls and damage rolls you make with this weapon.
		
		This weapon does not leave any sign of damage.
		
		
		
		1D4 Piercing+1D4 Necrotic+1+ability mod
	flavor text: <color:rgb(30,30,70)><i-flavor><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)>These daggers pass through cloth and skin leaving no visble wound.</color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></i-flavor></color>
	image: image3
	type: <word-list-type>Weapon</word-list-type>
	misc: Dagger
card:
	has styling: false
	notes: 
	time created: 2018-12-16 19:27:02
	time modified: 2018-12-16 19:30:57
	name: Bountiful Sapling
	image: 
	rarity: Common
	rule text:
		Planting this staff for 8 hours causes it to grow 1 fruit of your choice.
		
		This fruit provides enough rourishment for 1 person for the day and heals 1d4 hitpoints.
		
		An hour after it is picked, the fruit rots and loses its potency. 
	flavor text: <color:rgb(30,30,70)><i-flavor><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)>The wood from this staff is tropical in origin and appears far from dead. Vines and leaves still cling to it and it gives off a faint smell of fruit.<color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)></color></color></color></color></color></color></color></color></i-flavor></color>
	image: image2
	type: <word-list-type>Staff</word-list-type>
	misc: 
card:
	has styling: false
	notes: 
	time created: 2018-12-16 19:34:27
	time modified: 2018-12-16 19:55:52
	card color: General (Blue)
	name: Blade of the Northern Tribe
	image: 
	rarity: Uncommon (Martial, Versatile), (Requires Attunement)
	rule text:
		You have a +1 bonus to the attack rolls and damage rolls you make with this weapon.
		
		Frost Edge: Every day at dawn this sword forms a thin layer of razor sharp ice on its edge and gains 5 charges. Upon a successful hit, a charge is consumed and the attack deals 1d4 extra Cold damage. When all charges have been consumed, the weapon functions as normal.
		
		A Touch of Cold: Once per day as an action you can stick the sword in a surface of water to create a layer of ice in a 15 foot radius. All creatures in this area have to make a Strength saving throw. (DC 12) On a failure they are locked in the ice and considered restrained, on a success the ice layer breaks completely and quickly melts away. The ice is strong enough to hold the weight of 4 small creatures, 2 medium creatures, or 1 large creature. When a creature steps on the ice they have to make a Dexterity saving throw (DC 8) or be knocked prone. The ice is considered rough terrain.
		
		1D8+1+Ability Mod (1D10+1+Ability Mod)
	flavor text: <color:rgb(30,30,70)><i-flavor><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)>A finely crafted blade with a snowflake engraved upon it. </color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></i-flavor></color>
	image: image4
	type: <word-list-type>Weapon</word-list-type>
	misc: Longsword
card:
	has styling: false
	notes: 
	time created: 2018-12-16 20:34:21
	time modified: 2018-12-16 20:46:29
	name: The Helm of the Foreman
	image: 
	rarity: Uncommon
	rule text: Adds double proficiency bonus to Persuasion and Intimidation checks.
	flavor text:
		<color:rgb(30,30,70)><i-flavor><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)>Get back to work!
		
		An iron and copper helmet with some form of voice amplification device built into the mouthguard.</color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></color></i-flavor></color>
	image: image1
	type: <word-list-type>Armor</word-list-type>
	misc: Helmet
card:
	has styling: false
	notes: 
	time created: 2018-12-16 20:59:14
	time modified: 2018-12-16 21:26:34
	name: Silver Star of Luck
	image: 
	rarity: Legendary/ Requires Attunement
	rule text:
		You have a +3 bonus to the attack rolls and damage rolls you make with this weapon.
		
		Returning: If thrown, it flies back the the thrower just before their next turn. If the thrower can’t catch it, or has moved since throwing, it drops to the ground where it was thrown. 
		
		Dazzling: On a crit, the target must succeed on a Con save (DC 17) or become blinded for 3 rounds.
		
		At Will: Light, Know Direction
		1/day: Crown of Stars
		2/Day Locate Object
		3/Day Guiding Bolt (5th Level)
		
		1D6 Piercing+1D10 Radiant Damage, Thrown 30Ft, 19-20 Crit
	flavor text: <color:rgb(30,30,70)><i-flavor><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)><color:rgb(30,30,70)>It’s said that this starknife fell from the heavens atop a mountain. Sent by the gods, only one who could scale the mountain and survive its trials could claim the star as their own. The perfectly forged blades glitter and gleam like starlight.</color></color></color></color></i-flavor></color>
	image: image5
	type: <word-list-type>Weapon</word-list-type>
	misc: Knife
card:
	has styling: false
	notes: 
	time created: 2019-01-19 19:31:08
	time modified: 2019-01-19 19:39:35
	name: Slime Armour
	image: 
	rarity: Very Rare
	rule text:
		(3/Day) Slime Form:
		As an action you and your equipment become gooey amorphous slime for 1 minute, or until you drop to 0 hit points. You cannot use any equipment or cast spells, however you gain advantage when grappling. While in this form, you can move through a space as narrow as 1 inch wide.
		
		16+Dex
	flavor text:
		<color:rgb(30,30,70)><i-flavor> Your armor constantly secretes a thin layer of slime.
		 Whilst wearing it you gain:
		-Resistance to slashing damage.
		-Vulnerability to bludgeoning damage.
		-Advantage on saves against being grappled.
		</i-flavor></color>
	image: image6
	type: <word-list-type>Armor</word-list-type>
	misc: Breastplate
version control:
	type: none
apprentice code: 
