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"What the fuck is an avali?", several have asked,
probably because of our Co-Owner, My Boyfriend, Treble Sharp.


That is an Avali.
But you knew that much.
In short, Avali are a fictional race of aliens. If you wish to know
more, read on.
To help me explain more about them, I'm gonna steal a bunch of
content from the The
Official Avali Wiki. Because I'm too lazy to think of a way
to word it myself.
those who prefer a brief introduction; if the Avali were to be
summarized in a single barrage of adjectives it would be: "four-earred,
diminutive, post-singularity, fluffy, nomadic, avian, space-raptor
hunters/singers"
For those who prefer a longer approach: the Avali are nomadic pack
hunters from an iceball world far outside the goldilocks zone of their
local star. As such, they evolved with more of a focus on sound than
eyesight, have 4 very sensitive ears and, unsurprisingly, a culture
that values sound and music more than visual arts. Since being uplifted
by another species (albeit accidentally, their former "benefactors" did
eventually try to wipe them out), they are now teetering on the brink
of technological singularity, and so display a paradoxical mixture of
high-technology and nomadic tribal culture.

The symbol of the Avali
Avali Biology
Unlike humans, the Avali rely on liquid
ammonia as the primary solvent in their biology. It is important to
note that the Avali are still carbon-based organisms; their systems
merely use liquid ammonia instead of water.
The boiling point of ammonia under standard pressure is -33 Celsius. In
theory, this means any creature with ammonia as a major component of
its blood would embolize when exposed to higher temperatures causing
incapacitation and death by the formation of gaseous bubbles in the
bloodstream.

This unique biology had a number of advantageous side-effects once the
Avali became spacefaring. On other worlds they can survive naked for an
extended period of time in temperatures approaching or even exceeding
zero Celsius (assuming normal earth atmospheric pressure), provided
they have a supply of methane to breathe. With relatively simple
coolant underlays fitted in their clothes or with thermal regulator
survival implants, they can survive near-indefinitely on a reasonably
wide range of worlds.

Avali are not mammals,
but instead more similar to prehistoric Earth dromaeosauridae. Avali
blood is pale violet in color, a tint evident in their open mouths,
bare skin, and other soft tissues. Male and females are most easily
told apart by their feathers, as there are no other external
differences. Females tend to have muted, two-tone feathers, often with
speckled patterns, while males have brightly colored, iridescent bands
across much of their body.

The Avali are
superficially similar to dromaeosauridae of ancient Terra. They stand
around 1 to 1.2 meters tall upright, around 1.5 to 1.8 meters from nose
to tail tip, and are covered in a thick layer of insulating feathers.
Their wing feathers allow them to glide extensively and even fly to
some extent on their homeworld of Avalon, but are far less useful on
higher-gravity worlds. Avali on other planets are often only able to
make controlled glides and break falls on their own, and cannot truly
fly unaided.

Similarly to Earth
birds, the Avali possess an entire range of specialized feathers: their
upper body has slicker and oilier feathers to protect from dry and
abrasive snowstorms, while their lower body has lighter, fluffier down
feathers that help to insulate the core body. They also possess
pulviplumes, specialized down feathers that regenerate continuously.
The outer barbules break off and help to oil and powder the other
feathers, keeping them in pristine condition. This same "powdering"
mechanism has the interesting effect of also treating and preserving
fur, making fur hide a popular clothing lining.
Avali Technology
Spacecraft & Aircraft
Avali design emphasizes speed, stealth, striking power, and battlefield
awareness at the expense of armor and redundant systems. Avali vehicle
combat strategy in general emphasizes rapid, unexpected attacks
followed by swift retreats to keep the strike force out of the line of
fire. As an extension of this line of military thought, Avali combat
vehicles usually mount powerful long-range railguns and are designed
for use alongside extensive drone support and work as command relays
for these unmanned battlefield networks.

Drones
The Avali make extensive use of remotely-controlled drones, for
military, exploratory, medical, and utility purposes. The majority of
drones are small and lightweight, using rotors to hover some distance
off of the ground. Whether or not the Avali make use of heavier drones
in the form of unmanned space, air, or land vehicles remains unconfirmed
.
Ranged Weaponry
The Avali have long since passed the days of
fiddling with jacketed bullets and propellant, and now typically rely
on railguns as their primary method of dispensing death at range. In
brief, railguns work by applying a charge to two parallel rails that
passes through the round, creating electromagnetic forces that rapidly
accelerate the round down the rails. Railgun weaponry lacks many of the
restrictions on efficiency suffered by propellant-based firearms and
works well at a wide variety of scales.
Melee Weaponry
While the Avali military typically shies away
from melee combat, their melee weapons technology is no less formidable
and still sees frequent use by colonists in self defense. In order to
make travel easier, when they do require a melee weapon they use
self-forging vibro-blades which are extremely light and portable, often
being little more than a hilt until activated.

These
"aerotech" weapons are essentially compact nanoprinters; the weapon
rapidly forges an ultra-lightweight crystalline compound similar to
aerogel, which is then pushed outwards along a rail that carries it
away from the print head to be used as a blade or weapon. The cutting
action is assisted by a sonic occilator in the rail, which causes the
blade to behave like a nanoscale chainsaw, cutting with an
imperceptible sawing motion as long as the edge remains in contact to
the victim. This cutting action is in fact required to comepnsate for
the blade's low mass and the resulting lack of heft when swung compared
to a conventional bladed weapon.
The material that composes the blade is is not especially strong, but
carries a sharp edge. When it strikes a target, the material tends to
break up and shear away exposing a fresh, even sharper surface below,
ensuring that the otherwise fragile blade remains razor-sharp
throughout the stroke.This process damages the blade very quickly, but
lines of weakness are included in the structure like a box cutter,
allowing older blade sections to snap off and fresh sections to be
extruded.

These
same lines of weakness make it possible for the operator to twist the
blade sharply within a wound, causing it to shatter and leave long,
razor-like shards inside the victim. Such wounds often cause intense
blood loss and are very difficult to treat.
Armor & Gear
The Avali have access to powered exoskeletons and use them
in a variety of military and civilian occupations, either for caution’s
sake or to provide additional strength and mobility. Such suits are
usually coupled with hazardous environment (HEV) mechanisms to allow
safe use in a wide variety of situations and employments.
Completely-sealed extra-vehicular activity (EVA) suits also exist, but
often require the operator to pluck his or her long wing feathers
before use.

An Avali Helmet
Augmentation
Virtually all Avali citizens have some degree of
augmentation, even if only a neural jack and medical “Guardian” nanites.
The so-called "Guardian" nanites are the single most common
augmentation, found in almost the entire population. They are a
composed of several strains of small, self-replicating medical nanites
that remain in the user's tissues and bloodstream, working to destroy
pathogens, to detect and isolate early-stage cancers, and to repair
minor injuries or stabilize more major traumas. While the “Guardian”
nanites are not themselves capable of computational power, they are
monitored locally by a medical chip that is frequently updated during
routine checkups.
The Nexus
The Nexus is a powerful interstellar network of computers,
systems, and information all enabled and networked through the use of
the unique properties of the valuable sync crystals . The Nexus is
accessed through neural jacks, augments installed in the brains of
nearly all Avali citizens. Citizens use the Nexus nearly constantly,
either through “augmented reality” (virtual projections upon the real
world) or fully-fledged virtual reality simulations. Users represent
themselves on the Nexus with a variety of avatars, some more or less
realistic to their true forms, designed for a variety of different
functions.
Full-fledged browsing of the Nexus can be most closely compared to
using the modern-day internet. Unlike seeing the internet as a series
of pages, however, users of the Nexus experience sites on the Nexus as
virtual locations. As a virtual landscape, however, the Nexus is not
constrained by normal laws of transportation and motion. Illusions such
as three-dimensional space and movement are just that in the Nexus:
illusions. Users do not have to ‘walk’ between locations on the Nexus
(though many sites may chose to represent motion as such for ease of
use) and some of the more adaptable web locations on the Nexus would
probably be set up so that information comes to the user when desired,
rather than the user coming toward the information. Jumping between
locations on the Nexus is really as simple as that; a user must merely
choose another location to be whisked away. Information gathering and
processing is one of the most basic functionalities available through
the Nexus, and one of the primary uses of augmented reality systems.
The Nexus provides citizens with the ability to display information on
objects, people, their environment, specific dates, complex mathematic
formulae, and nearly anything else included in the Nexus’ unfathomably
vast network. Not only can the Nexus display raw information, but it is
also capable of projecting step-by-step directions and
three-dimensional schematics to users. This is incredibly useful to
Avali trying to learn new and difficult tasks, or to specialists like
architects and engineers.

Avali hunter concept art
History of the Avali Concept
The Avali began life as an exercise in
imagination as to how differences from humanity in an alien
civilization would lead them to develop in different ways than are
familiar, and cause them to form a completely different picture of
their universe.
The Avali were made their first public appearance as a race created in
the hit game Spore, where they were accidentally given their scientific
designation, the “Iubati” (ee-you-bah-ti). Though already recognizable
as what would eventually become the Avali, the concept was not
completely finished and continued to develop over the years. Despite
the handful of changes since, their appearance in Spore set the basic
shape of Avali physiology and culture, and additionally provided a
first glimpse into the dangers lurking at the edge of Avali
civilization.
Some years later the Avali returned in the form of a modification for
the indie game Starbound. The race had continued to undergo development
over the interim period between Spore and Starbound, and the results
were the Avali featured in the modification today. The Avali have since
become a major part of the Starbound modding community, featuring in
several other add-on modifications, such as Catalina Industries
Incorporated and the Racial Crossover Mod.
About the Creator
Though he prefers to remain unidentified personally, alias
“RyuujinZERO” (or just “Ryuujin”, depending on the forum), is the
solitary and long-time creator and developer of the Avali. Possessing
an inquisitive mind and a keen grasp of a variety of sciences,
RyuujinZERO has turned development of the Avali modification for
Starbound into a part-time hobby.
RyuujinZERO is from the United Kingdom and comes from a background in
the natural sciences. He has an extensive history in modding, and his
past projects have included modifications for Neverwinter Nights,
Oblivion, Skyrim, Fallout 3 and Freelancer. However, the Avali Race Mod
for Starbound represents his first foray into pixel-based spriting.
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